AI Insights · Timothy · July 2022
Top 5 Snake Games Performance in Central America Q2 2022
Explore the performance trends of the top 5 Snake Games on a unified platform in Central America during Q2 2022, including downloads, revenue, and active user metrics.
In the second quarter of 2022, the top 5 Snake Games on a unified platform in Central America displayed varying trends in downloads, revenue, and active users. Here’s a closer look at each game's performance, based on data from Sensor Tower.
Little Big Snake from LittleBigSnake, Inc. showed a steady revenue stream, peaking at approximately $519 in the week of April 11. Weekly downloads started at around 8.7K at the beginning of the quarter, but gradually declined to 3.3K by the end of June. The game’s weekly active users followed a similar downward trend, beginning at 18.3K and decreasing to 12.4K by the end of Q2.
Snake Rivals - io Snakes Games from Supersolid Ltd saw its weekly revenue fluctuate, reaching a high of $395 in mid-June. The game’s weekly downloads started strong at around 4.6K but saw a dip to 956 in early April, before stabilizing around 2.8K towards the quarter's end. Weekly active users peaked at 10.6K at the start but showed a gradual decline to 7.4K by late June.
Snake.io - Fun Online Snake by Kooapps maintained a strong presence with consistent weekly downloads, fluctuating around 100K to 130K. Despite a slight dip in early May, downloads rebounded to 117.9K by the end of June. The game’s weekly revenue remained relatively stable, averaging around $150, with a peak of $196 in mid-April. Active users showed robust engagement, starting at 727.6K and ending at 730.4K.
WormsZone.io - Hungry Snake from Azur Interactive Games Limited experienced modest weekly revenue, peaking at $177 in mid-April. Weekly downloads showed a slight decline from 19.7K to 13.6K over the quarter. Active users started at 325.9K and saw a gradual decrease to 262.1K by the end of June.
slither.io by Lowtech Studios LLC had variable weekly revenue, with a peak of $44 in early May. Weekly downloads were strong, starting at 71.9K and reaching a high of 110.3K in early May before settling at 69.2K at the quarter's end. The game’s active users showed a similar pattern, peaking at 821.8K in early May and concluding the quarter at 642.5K.
For more detailed insights and data, visit Sensor Tower.